Hello, I am a Digital Game Design student. I am developing a personal project that resembles a visual novel but with detective elements, and it has a small scope.
I am a huge fan of the game Mallard and would like to know if it would be possible to use the characters in my project. I want to make it clear that the work will be made available on a non-profit basis, only on this platform, with the sole purpose of learning.
I really enjoyed the game, and the pixel art aesthetic reminded me a lot of Transport Tycoon Deluxe! The gameplay was fun, but I did run into an issue with the difficulty. It felt either too easy, or my run was completely bugged since I barely encountered any enemies. I did see a tower shoot a few times, but it happened so quickly that I couldn’t even tell what the enemy looked like, which was a bit confusing.
One small suggestion: the tooltip UI sometimes blocks my view of the game. It might help to make it appear only on hover, adjust its size to fit the text, and disable it when it's empty.
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Hello, I am a Digital Game Design student. I am developing a personal project that resembles a visual novel but with detective elements, and it has a small scope.
I am a huge fan of the game Mallard and would like to know if it would be possible to use the characters in my project. I want to make it clear that the work will be made available on a non-profit basis, only on this platform, with the sole purpose of learning.
I really enjoyed the game, and the pixel art aesthetic reminded me a lot of Transport Tycoon Deluxe! The gameplay was fun, but I did run into an issue with the difficulty. It felt either too easy, or my run was completely bugged since I barely encountered any enemies. I did see a tower shoot a few times, but it happened so quickly that I couldn’t even tell what the enemy looked like, which was a bit confusing.
One small suggestion: the tooltip UI sometimes blocks my view of the game. It might help to make it appear only on hover, adjust its size to fit the text, and disable it when it's empty.